Unreal Tournament 2004
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Roughly about a year ago, Fist to Face Productions opened its doors to the public and set themselves the task of creating and distributing a custom mod to be played with UT2004. So many sleepless nights, so much we believed at stake….so much work and so much to gain.
As Game and Level Designer, it’s important to document and research and with that in mind…Behold!!
Were to go!
http://udn.epicgames.com/Main/WebHome.html
http://www.unrealwiki.com
http://www.angelmapper.com/gamedev/tutorials/tutorials.htm
Tid bits
During the development of Thrive, a lot of research was done in order to discover how to implement things within the engine. Some things we found we used, other tid bits of info we decided to save for a rainy day…
Originally were going to adapt to create “cave in” events
http://wiki.beyondunreal.com/wiki/RandomTrigger
Possibilities in creating a map Onscreen by having the player reach checkpoints
http://wiki.beyondunreal.com/wiki/CaptureVolume
A camera system tool set, as sometimes just merely using the in game matinee tools seemed inadequate
http://wiki.beyondunreal.com/wiki/UMS
Never used but might come in handy…
http://wiki.beyondunreal.com/wiki/TriggeredTexture
http://wiki.beyondunreal.com/wiki/ScriptedTexture_(UT)
Wednesday, June 11, 2008
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